Technogenesis Gear
Nanites are able to transform human bodies into something both more and less that human, replacing the host cell-by-cell until only living nanotechnolgy remains, able to alter its own aggregate form to react to nearby threats. But on the downside, the nanites also replace all brain matters of its host, so entering into a voluntary symbiotic relationship with the nanites is not to be recommended...
Partial Set Bonus (3/6)
Nano Defense +200.
Full Set Bonus (6/6)
Killing enemies restores health.
Full Set Stats
Mk. XX full armor set stats for Technogenesis Gear
Mk. |
XX |
Defense |
474 |
Core Power Consumption |
30 |
Stability |
280 |
Impact |
-24% |
Attack Speed |
+14% |
Damage - Armored |
+10% |
Damage - Unarmored |
+0% |
Stamina Consumption |
-11% |
Stamina Cost - Run |
-60% |
Stamina Cost - Evade |
-26% |
Fire |
96 |
Electro |
232 |
Poison |
285 |
Nano |
365 |
Head
Mk. XX head armor stats for Technogenesis Gear
Mk. |
XX |
Defense |
50 |
Core Power Consumption |
3 |
Stability |
29 |
Damage - Armored |
+10% |
Fire |
7 |
Electro |
22 |
Poison |
29 |
Nano |
51 |
Body
Mk. XX body armor stats for Technogenesis Gear
Mk. |
XX |
Defense |
124 |
Core Power Consumption |
7 |
Stability |
59 |
Stamina Consumption |
-11% |
Fire |
31 |
Electro |
50 |
Poison |
66 |
Nano |
94 |
Arm
Mk. XX arm armor stats for Technogenesis Gear
Mk. |
XX |
Defense |
75 |
Core Power Consumption |
5 |
Stability |
44 |
Impact |
-12% |
Attack Speed |
+7% |
Fire |
11 |
Electro |
47 |
Poison |
44 |
Nano |
55 |
Leg
Mk. XX leg armor stats for Technogenesis Gear
Mk. |
XX |
Defense |
75 |
Core Power Consumption |
5 |
Stability |
52 |
Stamina Cost - Run |
-30% |
Stamina Cost - Evade |
-13% |
Fire |
18 |
Electro |
33 |
Poison |
51 |
Nano |
55 |