SPARK Aspirant's Gear
A new Spark recruit is like a newborn: innocent human flesh that's easy to kill. Each new initiate must walk his or her own path to true enlightenment, and the SPARK Aspirants gear is the first step. As soon as this gear is mastered, more and more tech can be implanted.
Partial Set Bonus (3/6)
Reduces the duration of poison affliction.
Full Set Bonus (6/6)
Increases Attack Speed while afflicted by poison.
Full Set Stats
Mk. XX full armor set stats for SPARK Aspirant's Gear
Mk. |
XX |
Defense |
483 |
Core Power Consumption |
21 |
Stability |
408 |
Impact |
+14% |
Attack Speed |
+6% |
Damage - Armored |
+4% |
Damage - Unarmored |
+15% |
Stamina Consumption |
-8% |
Stamina Cost - Run |
-24% |
Stamina Cost - Evade |
-30% |
Fire |
161 |
Electro |
149 |
Poison |
233 |
Nano |
196 |
Head
Mk. XX head armor stats for SPARK Aspirant's Gear
Mk. |
XX |
Defense |
51 |
Core Power Consumption |
2 |
Stability |
47 |
Damage - Armored |
+4% |
Damage - Unarmored |
+15% |
Fire |
12 |
Electro |
22 |
Poison |
24 |
Nano |
25 |
Body
Mk. XX body armor stats for SPARK Aspirant's Gear
Mk. |
XX |
Defense |
124 |
Core Power Consumption |
5 |
Stability |
87 |
Stamina Consumption |
-8% |
Fire |
41 |
Electro |
27 |
Poison |
65 |
Nano |
41 |
Arm
Mk. XX arm armor stats for SPARK Aspirant's Gear
Mk. |
XX |
Defense |
77 |
Core Power Consumption |
4 |
Stability |
65 |
Impact |
+7% |
Attack Speed |
+3% |
Fire |
25 |
Electro |
18 |
Poison |
36 |
Nano |
38 |
Leg
Mk. XX leg armor stats for SPARK Aspirant's Gear
Mk. |
XX |
Defense |
77 |
Core Power Consumption |
3 |
Stability |
72 |
Stamina Cost - Run |
-12% |
Stamina Cost - Evade |
-15% |
Fire |
29 |
Electro |
32 |
Poison |
36 |
Nano |
27 |